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Tag Archives: mmorpg

Yeah, you knew it was coming. If you despise World of Warcraft (or MMORPG’s in general), maybe you should stop reading here if you don’t want to throw up.

I started playing in September 2005, right when I started my job (where both my coblogger and I still work) because about half of the employees there played religiously, so I figured, why the hell not.

At that time I had been exploring multi-user dungeons, which are basically text-based MMORPG’s, but I guess WoW sounded more appealing when everyone got into talking about it. It was a nice sort of ice-breaker, too — I’m not a big initiator of smalltalk, so actually having something real (if you can call it that ) to talk about was a good way to pass the time.

You could probably view my track record with WoW as a tipsy relationship. You could say we went out for about six months, but then we got bored of each other and separated. You could then say we got back together a few months later with more passion than ever — I was always bad at sticking to one character, but during this passion period, I played only my mage for about three or four weeks, getting him from the mid-30’s to 54 — which was the largest spike in our relationship.

You could also say that once the effects of the spike dwindled away, our relationship again grew repetitive and boring, so we took another break — one that lasted about two months.

And now, after the serious lows and the serious highs, it’s almost like we’ve landed right in the middle — right at the sweet spot. I like to play it enough to maintain my characters, but not enough to cut myself off from all the other good games out there — it’s an open relationship.

I’ve given up on getting better gear for my 70 (the mage I leveled in such a hurry for Burning Crusade) because of the upcoming release of Wrath of the Lich King. Instead I’m just leveling a handful of alts, trying not to rush through them.

These include an 11 priest, a 32 druid, a 40 warlock (free mounts ftw) all on the same server.

I would review the game itself instead of my history with it, but reviewing MMORPG’s is a touchy subject — my opinions would probably be way more biased than usual, and (not even as an affect of that) people would probably exaggerate the review depending on their attitude towards MMO’s.

And apparently because it’s Christmas, my family and I are going to do family things like make waffles and play Monopoly. So I should wrap this up.

Blegh.

(not at the waffles — waffles are the pwnzage)

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Not to say that I endorse war, or believe it to be fun. But I’ve been playing Battlefield 2142 lately and it’s pretty freaking sweet. I don’t care what the ratings said when it came out; I have lots of fun playing it, just like I did with BF1942 and 2.

I think the thing that’s so hooking (I say hooking and not addicting because whenever a game is “addicting”, people freak out and send you to rehabilitation) about games like 2142 is the ranking system. Needn’t I say, it’s the same deal with MMORPG’s — it’s the feel of being rewarded. It’s what helps you get through the not-so-fun but still not-so-horrible parts of the game like grinding — the thought that it’s all worth it because next level you get so-and-so new spell, or next promotion you get to choose a new weapon.

I admit that it’s a shortcut to hooking people in (a game that’s good at heart should be fun all the time no matter what), but I don’t disrespect any companies for taking it, because hey — it’s a tough crowd, and if you can make a game that people will play, that’s what you do. Plus, it’s not so different than real life — work hard and you will be rewarded. Not that I’m saying games should be like life, because that’s the opposite of why we play them — but it’s just not as crazy a concept as we might think.

Speaking of, to reward you for reading this far into the post (or maybe for just scrolling past this cah-RAHZY blob of text you saw), here’s an xkcd comic. I love these comics’ relations to math and intellect without losing ties to pure humor (assuming you can get the comic).